/**This class defines the core features of a character.
 * @author Bashir Souid, Neil Hagermoser
 */

public class character {

     String Name;							//name of character
     int hp;								//health level
     int level;								//developmental level
     int XP;								//experiance level
     int Next_XP;		 					//next level
     int mana; 								//magic level
     int attack; 							//attack strength
     int defense;							//defense strength
     int dex; 								//afffect amount of critical hits accuracy of hits
     int agility; 							//figure out order in party, and double attack
     int Stength; 							//ability equibe heavery weapons
     item[] equiped_item=new item[4];			//0 equals helment, 1 equals right ,2 left, 3 chest,4 ring
     skills[] learned_skills=new skills[10]; 	//an array of skill objects that the player can use
     int current_hp; 						//the health of the character
     int current_mana; 						//the mana for the character
     int current_state;						//string can be normal, poisoned, paralyzed ...
	
}
